Search found 609 matches

by jerome
Wed Mar 24, 2010 1:08 pm
Forum: Windows
Topic: Getting the 0.44pre1 (Or latest git) SDK running on Windows
Replies: 9
Views: 60614

Re: Getting the 0.44pre1 SDK running on Windows

santy, The Ecere.epj project has various configurations which include various parts of the library. Right now you have the whole shabang, including the 3D stuff (a Direct3D 8, Direct3D 9, OpenGL engine!), drivers for DirectDraw, GDI, Console, printing...., builtin support for jpeg, gif, png, true ty...
by jerome
Wed Mar 24, 2010 11:08 am
Forum: Windows
Topic: Getting the 0.44pre1 (Or latest git) SDK running on Windows
Replies: 9
Views: 60614

Getting the 0.44pre1 (Or latest git) SDK running on Windows

... in 5 easy steps: - Install 0.43 with convenient installer for MinGW in default location (Program Files/Ecere SDK) - Go in Program files/Ecere SDK/mingw/bin and rename (or copy) make.exe to 'mingw32-make.exe' - Unpack the 0.44pre1 tar ball or - git clone git://github.com/ecere/sdk.git - Open com...
by jerome
Tue Mar 23, 2010 8:30 am
Forum: General Help
Topic: Incomplete Ecere Tao of Programming
Replies: 3
Views: 14025

Re: Incomplete Ecere Tao of Programming

Hi Goshi, welcome to Ecere! The rest of the Tao is not yet written. I hope to find time to write more of it in the future... In the meantime, please refer to the samples in the samples directory of the SDK for code examples, and in the relevant sections of this forums. You're also welcome to ask all...
by jerome
Mon Mar 22, 2010 11:02 am
Forum: C/C++
Topic: How to use .def file in ecere IDE
Replies: 4
Views: 32145

Re: How to use .def file in ecere IDE

It would indeed be a nice to have. I suggest you add a 'feature' request for it on Mantis. However since we generally use Ecere for writing cross-platform software, we usually do not come across these Windows specific issues of integrating with other MS software. Furthermore there are (sadly) more i...
by jerome
Sun Mar 21, 2010 4:20 pm
Forum: GUI Toolkit & 2D Graphics
Topic: Colors and Skins for GUI
Replies: 2
Views: 11655

Re: Colors and Skins for GUI

If you look under sdk/samples/gui/skinning you will find a sample project with 3 different skins... (Note that this is the current skinning system and we hope to have something much better in the future, but no ETA on when that will be). You basically need to define a class that inherits from Skin. ...
by jerome
Sat Mar 20, 2010 5:00 pm
Forum: C/C++
Topic: How to use .def file in ecere IDE
Replies: 4
Views: 32145

Re: How to use .def file in ecere IDE

Hi, Sorry I sort of didn't originally see this post. Although the IDE doesn't realy have special functionality for it, you should be able to specify a .def file by adding it to the 'Additional Libraries' box under the 'Linker' tab of the Project Settings dialogs (under Build tab). See: http://www.re...
by jerome
Thu Mar 18, 2010 3:33 pm
Forum: General Discussion
Topic: Google Summer of Code 2010
Replies: 3
Views: 27921

Re: Google Summer of Code 2010

Well folks, sorry to bring the bad news, but it seems that unfortunately we were not selected for GSoC 2010.

I'm hoping we'll still have a great Ecere Summer of Code with nice contributions :D

Cheers,

Jerome
by jerome
Wed Mar 17, 2010 6:58 pm
Forum: Networking
Topic: Networking Objects
Replies: 6
Views: 42765

Re: Networking Objects

There is a Ecere networking quickstart guide on the wiki. There are some networking samples in the sdk/samples/net folder. For UDP sockets, take a look at UDPSample . For TCP/IP, go up one directory and look at the threads/threadsAndListBoxes sample. It teaches you threads, listboxes and sockets all...
by jerome
Wed Mar 17, 2010 6:38 pm
Forum: GUI Toolkit & 2D Graphics
Topic: Direct Blitting (Image Processing) and Saving Bitmaps
Replies: 1
Views: 10094

Re: Direct Blitting (Image Processing) and Saving Bitmaps

We don't see the declarations of pixels1 and pixels2 in the first code sample? And neither do I have any indication of what format the actual Bitmaps are in. Also note you can do to get syntax highlighting (Maybe I should make the Code button do that by default!) [quote="sacrebleu"]Please ...
by jerome
Wed Mar 17, 2010 6:32 pm
Forum: 欢迎使用中文讨论
Topic: 声音播放soundplay
Replies: 1
Views: 12204

Re: 声音播放soundplay

You might also want to take a look at the 'WavPlayer' sample in sdk/samples/audio

It uses the small cross-platform (so far Windows (DirectSound)/Linux (ALSA)) audio system which can be found in sdk/extras/audio

Cheers,

Jerome