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Extra controls when opening the latest EDE

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Extra controls when opening the latest EDE

Postby samsam598 » Thu Sep 15, 2011 4:03 am

I notice there are a couple of extra control components added in the GUI designer component panel when I open the latest Ede project(explorer).Where does it come from and how can I make use of them in my own project?

BTW,I also noticed ToolBar has been introduced to the latest SDK and I can learn from the sample 'explorere'.But the sample is a bit complicated to me.Is there any simple example which can show a basic idea of how to create a ToolBar?

Thanks and best regards,
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Re: Extra controls when opening the latest EDE

Postby jerome » Thu Sep 15, 2011 7:40 pm


EDE is a cutting edge project in its early stage (which Redj is working on lately), and the ToolBar has just been promoted to the 'extras'. The ToolBar might make it to the runtime library soon, I haven't tried to use it yet, we're hoping to add a toolbar to the IDE soon.

I suggest you look at how Redj is using it in EDE/src/ . It seems simple enough, but keep in mind this interface is subject to change.

Right now you use an 'enum' for the values of each button ID (e.g. ExplorerToolId), an IconBag to specify the bitmap files associated with those IDs, you define the ToolBar instance and override NotifyToolClick to handle each's button's click. The buttons are positioned in the toolbar like regular buttons, those s1, s2, s3 are 'spacers' to separate the buttons. The additional controls you see in the toolbox are some additional button styles defined for use in the ToolBar. They probably come from :D

Hope this helps!

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