import "ecere" void Test(double a) { } void Main() { ColorRGB a = Color { 255, 0, 0 }; Color c = ColorRGB { 0.35f, 1.0f, 1.0f }; ColorRGB a = Red; ColorHSV a = ColorHSV { Degrees{90}, 100, 100 }; ColorHSV a = ColorHSV { 90, 100, 100 }; ColorRGB a = ColorHSV { 90, 100, 100 }; ColorRGB a = ColorHSV { Degrees { 90 }, 100, 100 }; Color a = ColorHSV { 100, 40, 30 }; Color a = ColorHSV { 0, 50, 100 }; Color a = ColorRGB { 1, 0.3f, 0.3f }; Color c = ColorRGB { 0.35f, 1.0f, 1.0f }; ColorRGB a = Red; ColorRGB a = ColorHSV { 1, 0.3f, 0.3f }; ColorCMYK a = ColorHSV { 90, 60, 40 }; ColorLab a = Red; ColorHSV a = ColorHSV { Pi/8, 100, 100 }; ColorHSV a = ColorRGB { 1, 0.3f, 0.3f }; ColorHSV a = Color { 40, 130, 30 }; ColorHSV a = ColorRGB { 40/255.0f, 130/255.0f, 30/255.0f }; ColorHSV a = Red; ColorHSV a = Indigo; ColorHSV a = ColorLab { 30, 60, -40 }; ColorHSV a = ColorRGB { 1, 0.3f, 0.3f }; ColorHSV a = Color { 40, 130, 30 }; ColorHSV a = ColorLab { 40, 60, 30 }; ColorHSV a = Red; Color a = ColorHSV { a, 40, 30 }; /* //double a = 1.5 * 4; //double a = 1 + 2 + 10 + 4; //double a = 2*5 + 8; //int a = 10 + 't'; //double a = 20 - 30.5; */ double a = 4 + Pi; double a = Pi + 4; double a = 4 + Pi + 0; double a = Pi + 4 + 0; double a = 0 + 4 + Pi; double a = 0 + Pi + 4; double a = Radians{0} + Pi; double a = Degrees{0} + Degrees{30}; Degrees a = Radians{Pi/4} + 45; Degrees a = Radians{Pi/4} + 20 + Degrees{30}; Degrees a = Radians{Pi/4} + Pi/8 + Degrees{30} + Pi/4; Degrees a = Radians{0} + Pi; Degrees a {Radians{Pi/2}}; double a = Radians{Pi/4} + Degrees{30}; // Make this a warning... double a = Degrees{30} + Radians{Pi/4}; // Make this a warning... double a = (Degrees)Radians{Pi}; Degrees a = Radians{Pi/2}; Degrees a = Radians{Pi/4}; double a = (Radians)Degrees{45}; double a = Degrees{30} / 4; double a = Degrees{30} + Pi/4; // This should generate a warning... double a = Degrees{30} + Pi/8 ; // This should generate a warning... double a = Radians{Pi/4} + Pi/8 + Degrees{30} + Pi/4; // This should generate a warning... Radians a = Degrees{30}; Radians a = (Radians)Degrees{45} * 4; Radians a = Degrees{45} * 4; Radians a = Degrees{20} + 25; Degrees a = Degrees{Radians{10}}; Degrees a = Degrees{60}; Radians a = Degrees{Radians { Pi/2 }}; Radians a = Degrees{Pi/2}; double a = (Degrees) (Pi/4); Degrees a; Radians b = a; double a = (Degrees)Radians{Pi}; Degrees a = Pi/4; double a; double e = Degrees{60}; double e = Degrees{a}; double dbl; Degrees deg; Degrees a = Degrees { dbl }; Degrees a = Degrees { deg }; Degrees a = Degrees { Degrees { dbl } }; Degrees a = Degrees { a }; Degrees a = Degrees { Degrees { 30 } }; Degrees a = Degrees { 60 }; Degrees c = Radians{1.40}; Degrees d = Radians{1.40} + 10; double a; Degrees a; double f = a; Degrees b = Pi/4; Angle a = Degrees{30}; Radians a = Degrees{30}; Degrees yo = Degrees{30} + Radians{30}; Degrees a = Degrees { Radians { 1.40 } }; // 1.40 Degrees a = Degrees { 30 }; // 30 degrees in radians /* //Test((Degrees{20} + 25)); // Missing reference // Didn't convert unit // Bad Values: */ Feet b = Meters{5}; Meters a = Feet{5 + 8/12.0}; double a = (Meters)Feet{5 + 8/12.0}; double a = Feet{5}; WorldPoint a = PolarPoint { 30, 10 }; PolarPoint a = WorldPoint { 50, 40 }; GeoPoint a { 50, 30 }; double a = Degrees{20} + 25; double a = 25 + Degrees{20}; (Radians)Degrees{45} * 4; (double)(Degrees{20} + 25); (double)(Degrees{20} + 25); (double)(25 + Degrees{20}); (double)(25 + Degrees{20}); (double)(Feet)Meters{5}; (double)(Degrees)Radians{5}; }